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Technologies used to develop Deadweight
- C++
- Language used to write Deadweight code. Chosen for it's object oriented
nature and high performance.
- Microsoft Foundation
Class Library (MFC) - Used to develop the graphical user interface
(GUI).
- Microsoft Visual C++
6.0 - My compiler.
- OpenGL - Graphics API for communicating
with computer's graphics cards. This is used to perform all graphic
computations for displaying the hull in 2D and 3D viewports.
- Standard
Template Library (STL) - Great way to go for developing container
classes.
- openNURBS 3.0 Toolkit - Used
to export hull data to Rhinoceros 3dm file format.
- Nullsoft (SuperPiMP|Scriptable)
Install System (NSIS) - Used to package Deadweight into an installation
application.
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